Destiny: Destined for greatness

FROM the creators of the Halo franchise came the much awaited Destiny. Now, I know what you’re thinking, another online multiplayer first-person shooter, nothing to get excited over. That’s where you’re wrong. Destiny has been the first name on every hyped up gamer’s lips since the 2013 E3 convention because of two simple reasons: space, and guns. Who doesn’t want to be a gunslinging future race destined to save the universe from The Darkness? It’s exactly the reason why the Mass Effect franchise is much loved by it’s fans; asides from it’s heart wrenching story lines and immersive gameplay, of course.

destiny-hp-fb-og-share-imgWhen I was lucky enough to test out the beta that was released earlier in the year, I started off a little sceptical – as most gamers who have heard nothing but one game’s name for near on two years should. However, I was quickly enraptured by the incredible graphics – the colour scheme is off the scales – and the character movements more lifelike (that’s right, you can jump on rocks without falling over like a ragdoll). Whilst the grass still looked a little too plant pot for my liking, the panorama and gorgeous lens flares just had me fantastically excited – I’m a true sucker for pretty things.

The beta allowed for a quick brief of the available campaign, online multiplayer deathmatches, and full character creation; which seemed to come in threes. Classes: Hunter, Titan, and Warlock. Races: Human, Awoken, and Exo. There is also a choice of sexes, which is always mandatory in my books. As game interfaces go, Destiny’s is smooth running, simple and effective, whilst managing to keep the futuristic aesthetic going. Everything about this game is modern and sleek, from the incredible range of weapons and vehicles to the special perks. My favourite quirk, however, is the ridiculously charming set character movements including a little dance. I was unashamedly part of many a dance battle back at The City, your Guardian’s home base.

What makes Destiny different to many games that I have played is the truly integrated online multiplayer facet. Public battles and missions crop up at any time, of which you can choose whether to join or not – a feature which I didn’t realise I wanted until I was given. It was a pleasant surprise having the choice to steer my campaign one way or another, without it being intrusive. In terms of first-person shooting there is a large selection of rifles, shot guns, machine guns, and snipers. The melee is only effective within kissing distant of the Fallen, especially with the Hunter class, which can, at times, be a pain. But overall, in true fashion of Destiny the shooting capabilities are efficient and well balanced. As your Guardian gains more XP you can upgrade your powers and traits, which is definitely a plus.

Unlike many games feted to be the game of the year, only to fall at the last hurdle, Destiny seems to have delivered on everything it promised. I – for one – can’t wait to purchase the game, which was released on the 9th of September for 360, PS3 and it’s Next Gen counterparts.

I can’t help but wonder if class absences will be on the rise globally.